Below are my high level notes on the stream...
- Front, side, 3/4 view, back view, back 3/4
- simplify shapes
- Creating geometry
- Scott Robertson orthographic projections
- Abstractions
- Front and side first
- Disney Infinity figure for reference
- Create maquette to figure out character
- Michael Mattesi worked for Disney
- Disney used head sheets to keep consistency (very detailed) ->?t=1307
- Glen keane notes -> ?t=1725
- eyes nose and cheeks lower on the head, eyes 2/3rds of the way down the face (Disney appeal)
- create 'rules' around the face
- the more specific you are about the rules, the more you'll stay on model -> ?t=1816
- understand big masses first ->?t=1977
- think about sculpting out of clay
- You can't go straight to contours, you've got to start simple
- Keep character alive/massaging it
- use grids to map out proportions
- think about puzzle pieces
- find turning edge
- work heirachichaly (simple first )
- pizza slice analogy (easier to start with circle and cut 8 pieces, vs start with one piece and try and make a circle) -> ?t=3528